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Thursday, January 3, 2019

Atlas - EA review

I got about 50 hours of Atlas in over the holiday break. I built several ships, moved from 3 different servers, but never was able to settle down in my own land. I did enjoy my time with it though often frustrating, but strangely engaging. Here is the story of my time with Atlas.

We started on the NA PVP server, after a few laggy days we were finally able to play and we built a raft and sailed out looking for land, turns out after many many hours of sailing around that even within the first week of release, through the bad server performance and crashes somehow people had managed to claim all the land in this huge world. Being on a PVP server we attempted to take some of it, but out of nowhere came armor plated warriors with guns and in a much larger number then we had. We got slaughtered very quickly. After that we decided to go to the PVE server to hopefully find land and get things figured out in a more peaceful way.

So we leveled up, built a raft and dodged the huge amount of rafts in Freeport to move out to a lawless area. We started up a temporary base in hopes of gathering materials to make a more worthy ship. After a many hours of collecting and fighting the natives, aka lots of snakes and tigers, we finally built a sloop.  A much more sea worthy craft then our raft. We set sail to find some land to establish a foothold in this world. Well Ghost pirates had just been turned on...and it was obvious not tested at all because there was so many and they were super aggressive. We tried our best to avoid but they had some crazy fast sails that went max speed even against the wind...so on our maiden voyage we were sunk. Not only were our hours of work gone in a flash we lost a crew member to frustration.

I wasn't quite done yet though as I  knew a nerf to the pirates was coming. So we spent even more time collecting materials and fighting the natives and built a larger ship with cannons and as I had hoped the pirates had in fact been nerfed by this time. So we launched our new ship and went out looking for land. We were able to navigate smoothly around the pirates now but still land did not seem obtainable.

After days of sailing we found a spot that had seemly been abandoned by the previous owners. Finely after all this work we had a place to call home! We were able to successfully take over the claim, but quickly found out why it was abandoned, it was a crocodile nightmare. After many deaths and many attempts to get a foot hold on our small tiny claim, the crocs won and we decided we were done with Atlas for the time being. We wanted to go out in a blaze of glory though so we decided it was time for some revenge on those ghost pirates. There was only 2 of us online at the time and I do think if our other mate was on we would have been victorious and maybe even survived the battle. While we still accomplished our goal of sinking a pirate, our poor Enterprise ARRRR took fatal damage in the process and sank as well. It was a fitting end to a frustrating but fun time with Atlas.

Right now there are a lot of things that need addressed with the game. There are several exploits that allow people to grief even on PVE servers, which can cause a huge loss of time and materials. For example you can sink another ship by dragging an overweight corpse onto it. I also read that you can claim a base even when it should not claimable, taking the land and anything built on it along with it. Other things that need addressed is monster balancing, some things are crazy hard and can hit through ships.  There is also a lot of overpopulated spawns making it extremely hard to survive. I would not recommend playing solo, as it's geared more to groups, this might change but right now the skill tree's requires a group to get the most advance things unlocked.

To conclude, I enjoyed my time with Atlas, but it was frustrating and time consuming. I think in a year or so after the systems are fleshed out and a server wipe happens I would love to return and hopefully have a better experience.

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