Monday, August 26, 2019

We Happy Few - Review

After the mediocre review scores and it being single player, I decided to steer clear of We Happy Few when it was released. I was initially hyped for it, the world and craziness of the theme had originally  excited me. I just have a hard time getting into single-player games these days, so unless it's a knock it out of the park experience I tend to bounce off them rather quickly. Then I was offered a key to review it from Terminal.IO and Gearbox, and I am glad I decided to do it.

We Happy Few's world is a dystopia charm oozing place with interesting places scattered throughout. The characters, animations, combat and stealth mechanic's all shine bright in this beautifully sculpted world. I say sculpted but it's procedural generated, though it's hard to tell when you're playing it because it all flows so well together. 

You are trying to survival in this world after escaping the Happy bliss. This game features a stealth based system that is one of the easiest I've used. Mixed with the distractions and combat mechanic's, it all just work really well together. The other systems', crafting, survival, exploration, and quest, kind of fit along this path as well. Not complicated, easy of use systems that just work well.  It has crafting, and a sort of streamlined quest system, but is also a bit of an open world free roam. You get to play the story line of three characters, all who overlap a bit, which I loved.  If you enjoyed Bioshock or other games like these, definitely check out We Happy Few, I think you'll choose to swallow this pill with ease. 

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